As the title suggests, I'm trying to find a way to convert the PBR metal-roughness texture style to resemble more of a Borderlands 2 cel-shaded style type of texture.
I've looked up on google and so far I've found Baked Lighting Filter featured in Painter, but upon playing with its settings I can't seem to get the cartoony result I've envisioned.
On Discord, a user suggested that that the staff at Allegorithmic started off by using a filter effect onto the photo-realistic map to create a baseline and whent on from there. He/she claims there is a photoshop plugin but couldn't recall which one.
- If you happen to know the link to what I'm referring to please provide me it.
- If there are other tutorials on how to achieve this in Painter please link me to it as well.
*I've also posted
this question on the Allegorithmic forums.
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