Little about Kazdan if you are unfamiliar with the character: Jedi Master Kazdan Paratus from StarWars: The Force Unleashed. Kazdan was an engineer savy Jedi. With his expertise in robotics he crafted four mechanical limbs to aid him in combat. After order 66, he took refuge on Raxus Prime. A junk planet which allowed him…
Hi Polycounters! This is my first time posting to this site. I hope I am putting all the bits in the right places. Looking to freelance a bit (or full time depending on location and pay) Thought I would put some of my stuff out. So if you like what you see and you want to hire me, let me know. This is my 56 Chevy Carryall…
I am currently working on a few pieces for my portfolio, and would love any critique I can get as I go along. The first is a a replica of this revolver: http://gun-videos.net/2013/08/30/elvis-presleys-smith-wesson-357-magnum-revolver/ (The two pieces that are denser than the rest were smoothed just to check and see if my…
I've been assigned to model a weapon and environment piece in high poly, due a month from today. I can do anything as long as there is acceptable photo reference of it out there. I'm planning to do the Mass Effect rifle, which has had replica's made so it's acceptable. But I'm a little stumped on an environment piece for…
Hello. There´s something I´d love to get some information from people working in the industry, building portfolios and everybody who knows about this topic. It´s about fan art and replicas of existing stuff. I am not talking about M4 rifles or Ferrari cars, but stuff like unique guns from games- assets that relate to the…
Hey Everyone, in keeping with my hard surface modeling I've taken on modeling a Formula 1 race car. I've used blueprints and as much reference as I could find and because in the F1 world the rules are always changing the specs for this car are in line with the 2011 rules. The model is heavily inpired by the Ferrari F150…
Hey guys so I've just started my first year at the University Of Hertfordshire, and just finished my first semester. And I'm aspiring to be a character artist for games / or films. Below is some of the work I've done so far along with the current mini-project I'm on to learn anatomy/ creating stylized characters. Any…
Title says it all. I'm looking for a hard surface modeller for my Scifi F/TPS war game. I have the concepts, gameplay, and some of the mechanics ready, I just need someone to make some assets: weapons, vehicles, etc. Please reply if you are looking for something to do or want practice. I'll set up a kickstarter and/or…
Hey Polycount! I finally got around to organizing my art work from Rise of the Tomb Raider and wanted to share it with you guys. This is my first shipped title and I learned a ton while working on the game. Everything posted here deserves many thanks to the great art team at Crystal Dynamics. Lara's Apartment, Main Menu…
I've come to a point where I consider my portfolio complete enough to land me a job in the industry. What do you all think? https://www.artstation.com/ethanrichards01 GROB-06 is my most recent project that is supposed to showcase a proficiency in environment creation within UE5. Honestly this was my least favorite project…