Hey guys so I've just started my first year at the University Of Hertfordshire, and just finished my first semester. And I'm aspiring to be a character artist for games / or films.
Below is some of the work I've done so far along with the current mini-project I'm on to learn anatomy/ creating stylized characters. Any feedback what so ever would be incredibly helpful.
Thanks!
The project below was my last and main project of the semester. It's a replica of Dan Luvisi's Last man standing Gabriel funko toy.
And this is my current W.I.P, seeing as I have a week break until the next semester starts.
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Thanks a lot, it got to the last moment of deadline and the normal maps messed up and were displaying incorrectly. Forcing me to hand in something without the scratches...
Still need to work on the back and is the chest looking fine? It looks a bit off to me?, from the side view anyway.
Ok so that definitely wasn't my plan, ill remove that specifically, along with all the other clothing until i get my anatomy correct
Thanks for the feedback, I'll lower the resolution on dynamesh and block in more forms today, was only going to be a bust but I'll just push it further.
Thanks guys!
I need to fix the checker panel as it's currently too bright forcing it to be the focal point.
I really like its face. is it supposed to be a mechanical chair/gun creature?
Hey, sorry it took me so long to respond, I completely forgot about polycount with all these deadlines. The middle line was intentional as I was working from a concept by gimaldinov.
Here's an update of some practices and my final model for the hand in.
Because it was such a short deadline I decided to mirror everything which I regret massively. Oh well.
And this is the concept I used from Gimaldinov -