what he means is the performance tab in the task manager. gives you a meter on the left hand side as to what the current memory consumption is. it would also be beneficial to look in the processes tab and take note of the current memory consumption state before you render, which would just be the program running at it's…
Local X rotation on a biped finger twists the finger, Local Z curls and Local Y rotates it side to side. On a biped it will require a sub-animation controller, before you can wire anything to it. Without it you get "available". Even with the right sub anim controller it only works on the local axis there is no possible way…
Hello polycount, my name is Daniel Brück, I am a 3D artist and have been working in architectural visualization for the last two years. But since I learned Game Art and 3d animation (game development and prob creation) I would like to try to get a foothold in this field. Every time I take a look at my portfolio I notice…
LET MY NAME ENVELOP YOU. SEEK NO SHELTER FROM THE FLAME OR THE TEETH OF THE BEAST. CLOAK YOURSELF IN THE FIRE OF MY WORD AND CAST BACK TO YOUR ENEMIES THAT WHICH WOULD BLACKEN YOUR FORM. This is a process thread for my current project, the manticore mecha from the tabletop rpg LANCER. Current status: Based on the designs…
CacheMod https://www.guruware.at/main/cachemod/index.html?fbclid=IwAR3s-G_l1HKe2rQz5IgrsIwqRFdcxbYqZqleNNtdiPg5CvaPOIKxVduYPS4 guruware and I have been working on this for a while. It was a great learning experience, especially how many small things I have to pay attention for plugin development. Respect for all C++…
Hey guys Just wanted to share my second year game art character assignment, I really wanted to push my self further with this and it was definitely a lot of fun and very challenging. I hope i did her justice This was the Main composition i wanted to go with, i felt it encapsulated her status and personality. To me she is…
Her Interactive Bellevue Washington is looking for a character artist. http://www.herinteractive.com/job-description.php?id=201011021 Position: Character Artist Department: Art Supervisor: Lead Character Animator Position Status: Full Time Employee Salary: DOE Summary: This position is responsible for designing, modeling…
Hey all, this is my first thread. I'm hoping I can get some help with this project, mostly with how to do textures or the best way to proceed with feathers. I'm trying to make an owl/human hybrid Native American for a class. It's going to be modeled in ZBrush. I've got a base human modeled in Maya, and at this point it's…
Hi everyone, I've been working in the game industry for one year and a half. Now the game has shipped, I'd like to share some of the work I did with you. :-) This is a light human female light armor called Profane. Our character lead Aaron Cober created the face and body. Hair is created by Youngji Lee. I modeled and…
Fistful of Frags is a Source based modification aimed to offer innovative gameplay, something rarely seen these days. That´s the challenge we want to fulfill. Take a look at our features and judge yourself. This mod started as a departure from another project called Outlaws&Lawmen. I felt that was not the place where I…