Image Copyright Tom Tallian @ http://tomtallian.com Okay, so I am sure all of you know about Tom Tallians Low Poly TF2 model pack is freely downloadable, which is awesome. Got me started on a pretty cool project, a Low Spec TF2 for older computers. I'm rigging, and adjusting all of his models to allow for lipsyncing and…
I've made some small modifications to the spy's knife viewmodel from Team Fortress 2 via 3DS Max 2010. I've finished the modifications I wanted, and UV unwrapped the model, it exports fine, and even compiles without any errors (using GUIStudioMDL). However, when I try and test it in either the Source Model Viewer or…
The Team Fortress 2 blog has got a great gun tutorial for you from Jalcober. He covers the arcane art of getting a weapon into TF2.This really is a great concise document on the process. He isn't just showing you how to export to an obj here, but rather shows the entire process from start to finish. He even uses Blender as…
Hey all, I'm still learning hammer, but I recently released my first ctf map for tf2, so I thought I'd post it here. http://sacland.submatrix.org/crap/ctf_2keep.zip (right click and save as) My next one probably won't be out for a while cause I'm going to spend a lot of time making custom models etc. anyways enjoy! P.S.…
Hello, I've probably made so many useless threads, but now this one will be the one I keep up! I've been trying to make a stake in blender to submit to the TF2 workshop for a item set that I've been working on. I need to know a couple things: should I use a tablet (if so whats a cheap tablet?) or a mouse for small edits to…
Just saw this, not sure if anyones been keeping tabs on the upcoming content add on for TF2. The map is called Goldrush. I think it looks hot, I love the dustbowl theme/props and am glad to see it in action on this one. http://www.shacknews.com/onearticle.x/52253 Theres a whole whack of new info on the Medic unlocks and…
i'm making a largish prop and need it to have decent colliion, i exported it out wiht a copy of itself for the collision, but when it exports out and gets in game it kinda puts a large shell around it, where i can not walk inside it. any helps? also i need to know a way to make hammer show larger objects without going to…