Image Copyright Tom Tallian @
http://tomtallian.com
Okay, so I am sure all of you know about Tom Tallians Low Poly TF2 model pack is freely downloadable, which is awesome. Got me started on a pretty cool project, a Low Spec TF2 for older computers. I'm rigging, and adjusting all of his models to allow for lipsyncing and animation, as well as creating my own custom content for the game, such as low poly projectiles, low poly itme pickups and the like. I can create all of this content myself, i'm sure of that. However, i dont have all the time in the world to do it in, so i figured i'd come to you guys with a pretty fun request. Basically, create a custom low poly version of anything you find in the game other than the characters and their weapons.
At this moment, what i'm really looking for is a low spec recreation of pretty much any level in the game. It should be playable on a psp, and saved in either 3ds, or obj format with low resolution textures, no more than 128x for a texture, but i'd prefer something like 64x.
Like i said, i can do this, but I'm sure you'd have more fun. Anyways, do what you want really, and I'll be sure to get a playable demo out as soon as i have enough content for it! :P
Here is a checklist of what i have already and what i need.
Buildings:
<font color="green">Sentry gun Level 1</font>
<font color="green">Sentry gun Level 2</font>
<font color="green">Sentry gun Level 3</font>
<font color="green">Teleporter</font>
<font color="green">Dispencer</font> [X]
Projectiles:
<font color="green">Demoman Sticky Bomb</font> [X]
<font color="green">Demoman Grenade</font> [X]
<font color="green">Soldier Rocket</font>
<font color="green">Medic Syringe (Syringe Gun)</font>
Misc Character Stuff:
<font color="green">Demoman Dynamite</font>
<font color="green">Engineer Guitar</font>
<font color="green">Spy Paper Mask</font>
Misc Other Stuff:
<font color="green">Capture Points</font>
<font color="green">Resupply Cabinet</font>
<font color="green">Small Ammo Pickup</font>
<font color="green">Medium Ammo Pickup</font>
<font color="green">Large Ammo Pickup</font>
<font color="green">Small Health Pickup</font>
<font color="green">Medium Health Pickup</font>
<font color="green">Large Health Pickup</font>
<font color="green">Crates</font>
<font color="green">Bullet Casings</font>
<font color="green">Shotgun Shells</font>
<font color="green">Wood and Metal Barrels</font>
<font color="green">Plywood Cow Cutout</font>
<font color="green">Tire</font>
<font color="green">Tree</font>
<font color="green">Dead Tree</font>
<font color="green">Rocks</font>
Levels:
Whichever one anyone feels like remaking, with super low polycount and all the required textures, low resolution. :P
Replies
On a side note, I have completed the Textures for the blue team, minus the blue flame thrower weapon which will take like 2 minutes, lol.
Buildings:
Sentry gun Level 1
Sentry gun Level 2
Sentry gun Level 3
Teleporter
Dispencer
Projectiles:
Demoman Sticky Bomb [X]
Demoman Grenade [X]
Soldier Rocket
Medic Syringe (Syringe Gun)
Misc Character Stuff:
Demoman Dynamite
Engineer Guitar
Spy Paper Mask
Misc Other Stuff:
Capture Points
Resupply Cabinet
Small Ammo Pickup
Medium Ammo Pickup
Large Ammo Pickup
Crates
Bullet Casings
Shotgun Shells
Wood and Metal Barrels
Plywood Cow Cutout
Tire
Tree
Dead Tree
Rocks
Levels:
Whichever one anyone feels like remaking, with super low polycount and all the required textures, low resolution. :P
I've modeled the dispenser, you can see some wips of it in the low poly character thread under pimping and previews.
So I made one, you can see in the WAYWO-thread, feel free to comment. Working on the other health items.
*edited in 70% self illum
Go as low as possible. TBH, if this game were made on DS, these would be sprites because they would look better as sprites that always face the camera. But, for this example, I'll model to explain some things.
Four sides looks as round as 6 sides on the small screen. So you might as well do it.
Be MUCH more advantagous of your UV space. It's clear your gave everything custom UVs and that's just pointless. My lid and bottom are a flat color, looks the same.
Most portables count vertex, not triangles. Everytime you break a UV, that's another vertex. Try to make your next object without ever breaking the UVs, seriously try it. I didn't break any UVs in my example. Sometimes it takes trickier modeling, sometimes more simple.
Finally, when you get down to the texturing, really exaggerate the points that are important and don't worry about the detail. Your cross for example, it's a blurry mess and will look that way one screen. Making it bigger and cleaner ensures it's visibility at a greater distance.
Liking this one the most sofar.
MOAR
For little items like that, they'll only be showing up at about 32px. That's not a whole lot to bother wasting 64x64 texture as well as all of those tris. In a fast type of game that a shooter is, maintaining that fast smooth frame rate is gonna be key.
Maybe you should make up your mind what you actually want, and state that. You say you want it to be for PSP specs, but then you say that it's not for a small screen. Well? Make up your bloody mind already!
Should also get this moved to P&P. Theres no reason to be posting this stuff here as well as in the SWAYWON? thread.
As far as the sizes, this is also for my portfolio, I'd reckon it would be more interesting for a potential employer if I could develop for PSP Spec with tiny screen than just lowpoly models for pc.