Suggestions:
- LoD's?
- Poly counts, texture sheets?
- How efficient are your UV's?
- Save a few polys and attach the hanging sheets lower on the roll.
- Does the roll really need to be hollow with a cylinder inside? Is anyone ever going to get that close to it?
- I half expect to see a dotted line breaking the sheets into squares.
You can shave of a lot of polys on the toilet roll, since nobody is going to be seeing that in any particularly high detail. It's quite small after all. The punching bags on the other hand are very large, and you need to throw in a few more edge loops on those to smooth them out. As it is you have not only very visible silhouette jagginess, but what looks like smoothing errors too. A few more polys won't hurt, and it will look much better.
I see you're keeping with the TF2 "style" of screwing up smoothing groups (seriously check the sentry turrets and the flamethrower as well, I believe. It drives me nuts.)
Fix the smoothing groups on your toiletpaper holder to fix the weird shading issues on the top (make the backface a separate smoothing group or delete it) and the holder arms (where it's looking flat shaded).
Replies
Suggestions:
- LoD's?
- Poly counts, texture sheets?
- How efficient are your UV's?
- Save a few polys and attach the hanging sheets lower on the roll.
- Does the roll really need to be hollow with a cylinder inside? Is anyone ever going to get that close to it?
- I half expect to see a dotted line breaking the sheets into squares.
but I agree that it's probably wasted.
maybe its a super big toilet roll the size of a small jeep. Ever think of that?!
[/ QUOTE ]
"Industrial Strength! Industrial Size! The new Charmin Uber-Roll!"
You can TP the other team after you kick their asses.
Fix the smoothing groups on your toiletpaper holder to fix the weird shading issues on the top (make the backface a separate smoothing group or delete it) and the holder arms (where it's looking flat shaded).