Hi, this is my first go at a full scale archviz project in Unreal Engine. It was a large learning process, and took me a couple of months start to finish. For time efficiency not all of the models were made by me, some are from the UE4 market place and other small various objects had to be re-unwrapped and textured to work…
Hey guys, I hope you can spare some time to try out my script. It's a procedural building generator designed to make buildings suitable for game environments. You can download the script HERE Version: 1.07 -Added a (finally) functioning controller to adjust the vertical positioning of aligned assets, and I also made the…
Welcome to a new year of counting and pushing polys around. First up, we have a new contest for you that is specifically about pushing of polys around from Houdini, Mixamo and ourselves. The contest is called: "Costume Design Contest". You will be asked to first create a basic character, but then put the full force of your…
Some students from the Guildhall have released their student project/game, Chroma, to the internets through our own boards as a thanks for Polycount being Polycount. The game is a cubic themed FPS that has a couple new twists to the average deathmatch shooter. The game is free but you might need to start up a server on…
Created a stylized 3D wagon! Low-poly modeled in Blender, high-poly sculpted in ZBrush, and textured in Substance Painter. I'm thrilled to share it with all of you and hear your thoughts! Your valuable feedback is greatly appreciated as it helps me improve my portfolio and also take my art to the next level! Any ideas to…
Also wanted to add to @William3DArtist answer. You can create an additional channel that is custom one User0, User1 etc and put it as an extra export map. I used this a lot because needed masks exported from specific textured regions and use it later in shader, because of the amount of iterations, that gave me automaticy…