I made some worthy changes to the high poly I think. The hand rails were removed as I felt they made it look more like a lift instead of a stage-esque platform. The lights along the rim have been redone completely and the placement has been tweaked. I also added removable grating panels that cover the platform electrical…
It actually doesn't bother me if the game industry is hard to get into. In fact, if the game industry only hired 1 person a year to get in, I would still do it. What I've learned is, nothing in life comes easy. But that's because you can't always expect things to be easy. You're doing it because you want something in it…
Bombshell: Will do! Back from a trip which means more 3d! I'm starting to reach that pleateau so I'm trying many different things and approaches out to counter that. I've been reading up on rigging fk/ik as well as simple face rigs (assigning drivers). Makkon was awesome and gave me on of his models to rig (still rigging…
Recently I've been seeing some differing views from people in the AAA industry about using pre-made materials in your environment art portfolio. Some say it's okay because most AAA studios these days outsource materials and smaller assets anyway. But others say it's a deal breaker because it doesn't show you can make every…
I was watching video game called the snack world : https://www.youtube.com/watch?v=EMLx89xpAe8 and there is a place that I want to know how did they do it. in the beginning I thought ok they just add floating road on top the terrain grass but then I saw this : the road is getting wider so now my though is wrong, so they…
Hey Gurus! So I've created the challenge for myself of creating procedural Chinese Roof Shingles. As a first pass, so far so good. Everything is being created procedurally. Here's a close up of shingle: The problem i'm running into is that I'm befuddled on how to create a chipped away 'trim dynamic' brush look on the…
Whelp... Thought i'd go ahead and enter the fray. It's been too long since i've done a personal environment and this competition peaked my interests. I checked out substance designer and decided that it's a pretty awesome tool so i figured i'd try and use it to the best of my ability in creating the textures for this…
www.michaelremy.com Thanks for checking out my post because this is my first time posting anything on a forum ever. Well recently I applied at EA Mythic but the portfolio I submitted lacked fantasy genre art. So I decided to make a Tomb from Mythic's Warhammer game to show my versatility, and I wanted to get some creative…
Hey guys! I found this concept from The Witcher 3 and I really like it. I think it looks more intresting and has better composition that my previous project. Also it has cool gothic modular pieces and vegetation, which I never create before. And I want to play with this water particles for the fountain and animation for…
Not exactly. I made a trim sheet and stretched the UVs off into space to tile them off of it to keep from making 3 different materials. My coworker was playing devil's advocate and mentioned that our Lead had once said that if you don't lay the UVs out properly, it stresses the engine out and that our other coworker, a…