Whelp...
Thought i'd go ahead and enter the fray. It's been too long since i've done a personal environment and this competition peaked my interests.
I checked out substance designer and decided that it's a pretty awesome tool so i figured i'd try and use it to the best of my ability in creating the textures for this scene.
I had some initial inspiration sheets compiled and laid out but i'm not going to post the because as i was modelling my block out scene it sort of organically turned into something else.
Here's some initial substance designer tests i did.
I created some substances that took normal and height information as inputs and then used that to generate finer details. You can see a stone and brass substance applied to a trim sheet i made here:
I'll start getting more granular with the assets as soon as i'm satisfied with my blockout. Cheers!
Replies
I need to finish out my blockout asap so i can start modeling my environment =/
First one is the brick with a maskable paint layer that adapts to the curvature and cavities of the underlying brick. i'll probably use that functionality in UE4 as a vertex paint mask or something.
The next three are just simple tile patterns that i can blend together with a master mask. I'll use it to get varying tile patterns and colors throughout the scene when i need to.
Cheers!
And a preliminary shot in UE4 -- i've been experimenting with the Distance Field AO and how that looks here. Also making sure that the colors go well together and all that.