I'm pretty terrible when it comes to digital sculpting, especially with humanoid figures, but I'm trying to improve. I'm working on this creature design based on a Thark from Edgar Rice Burroughs' Mars novels, and I need some general advice on how to proceed. Any suggestions on anatomy and stuff like that?
'ello! I've never made a human character before. This is a chibi-style female. My goal is to have her finished, textured, and posed by the end of the week. I realized as I was working that I have no idea how to do anatomy, or model a character. Any pointers would be much appreciated!
I'm hoping I can complete this in time. The decision process for who to do was a monster but I finally decided on Dryad Soraka. Here is my initial idea sketch. Next is anatomy check/tidying with her final sketch. Then the background will be solidified and light source worked on. ANNNNNND finished! DA LINK
Hey guys merry xmas first of all! Just want some tips and critiques for this face anatomy study. Started today and need doing a lot more changes but want to know ur opinion about it :) cheers guys! http://i.imgur.com/3EthYLZ.jpg http://i.imgur.com/VYM3XYW.jpg http://i.imgur.com/yRX6nGQ.jpg
hello guys i need help in this character am working on when am sculpting i get an old man looking character but idk if this intended because to me he looks like he is in his 40 judging my his anatomy , here is the character sheet, thank you for your time
You might find it useful to find an Asaro head model (these are all over, plenty of free references you can use). An asaro head simplifies the forms of the head. You can then grab just a single vertex at a time and get a feel for how much you can change the character just by moving a single vertex at a time. And the end…
I'm a creative artist with a strong understanding of anatomy and expertise in low-poly modeling. I have a passion for hand-painted textures. I thrive on challenges, especially ambitious projects, and excel in generating innovative ideas to enhance work, both creatively and technically. I'm adept at providing prompt…
Neutral pose is good! Generally the figure looks lumpy. Like you started too high rez. Probably this figure suits your purpose but it looks like you need practice on generic models before really nailing the anatomy. Use Daz 3D as a reference.
Mezz, Kawe: I never properly thanked you guys for the crits here. Yeah, too many problems to mention I think ha ha. I'm bringing this thread back from the dead. I never really got it running like I wanted to, but I DO want to study anatomy a lot more, so I'm going to start posting some work here again. I'v been watching…
Hey OXGears, Good start on the art. There are some major anatomy problems with the girl as she stands. Her shoulders are really wide and her hips are way too skinny. Try hitting up some more reference on the body, her back anatomy is wrong. Her arms are too short, her legs are about the right length but not full enough,…