Mmmh the modell looking rough. Can it be that you start to early with the sculpt process at high subdivision? The general form is important and hard to scultp, stretch and deform you mesh at the beginning.
No, I do not know . Seeing what you've posted, I think it would be wiser for you to stick to on single face instead of thiking about hybridizing multiple references into one.
If you see here, Heartfulwarm makes a similar mistake. He/she takes multiple references and tries to make it into one character. You can do that later on other projects. With your current skillset, it's not gonna be effective. Or an effective use of your time in terms of learning.
Stick to one reference. Post it here so we know what you're looking at.
Replies
Ok, I'll try this!
@jade
I'm using a real person. For real a lot of people. lol For the maxillary I'm gettinh something like Olivia Wilde and Jolie u know?
If you see here, Heartfulwarm makes a similar mistake. He/she takes multiple references and tries to make it into one character. You can do that later on other projects. With your current skillset, it's not gonna be effective. Or an effective use of your time in terms of learning.
Stick to one reference. Post it here so we know what you're looking at.
You can use other certain types of references to great effect, like references that breakdown the head into planes, such as the Asaro head. (There's also an available ZTool.)