I must be doing something obviously wrong, cant believe it's this hard. I have Object 1 (many elements) with Material 1 applied to it, then I have Object 2 (many elements) with Material 2 applied to it...all good. It falls apart when I detach some element off of Object 1 and attach it to Object 2. I'll export that as an…
Just posting some work that I finally completed earlier this year. It sat for many years as a blockout on my hard drive. Due to some down time, I was able to start working on it at the end of last year. Inspired by one of Tor Frick's pieces, as well as work on some of the Alien films I wanted to tackle some science fiction…
Very bad, here's some bullet point thoughts from me in the order I had them: 1. The first thing I see is a full-wide banner of some work - some decent but uninspiring shipping containers - clicking them reloads the page. What's the point in this image? to take you to the main page? How about having 'Robin Schmidt…
This is Tranq Sniper Rifle from deathstranding2. Basically I got lots of fusion360 modeling experience but this is my first attempt of rendering with Blender to get a clean pic. I've tried my best but I guess I will need others critique to improve. So I hope you can give me some advice, truly appreciate.
You've got some really cool stuff in here, but I'd have to agree that you tend toward too much visual noise. This is totally fine if you're presenting a character, weapon, or texture as a stand-alone presentation piece in front of a flat background. But as soon as you put that busy weapon in a micro-detailed character's…
I'm not a compositing specialist, but Nuke and Fusion both run natively and are probably your best bets for After Effects alternatives. 3D Coat and Mudbox together are just as good as Zbrush is on its own, at least for the parts of the workflow for which sculpting is the most useful. 3D Coat is really good for starting a…
Hello Polycount! I've just started working on my second 3D character sculpt. I usually keep everything to myself while im working on a new project, but I realised thats just dumb. So I want to share my progress on here and get some valuable feedback throughout! So I drew this small bust a while back and decided to make a…
I have this idea that puts the character on a boat. Making a character to walk on an asset is easy enough, but how is boat rocking normally done? Via camera shaking? But what about when that boat makes a sharp turn? Surely that can't be accomplished with the camera. The whole horizon line moves! So how does the boat asset…
Hello! I thought it would be cool if I posted one of my current projects, maybe it will motivate me to finally finish it. It was planned to just be a game rez model. But I ended up using it for a couple of things. I used it to play around with Modo's rendering system and just to see how it could handle displacements and if…
Hey all! This has been long overdue for me. I've been working on 2d and sculpting stuff pretty consistently over the last year and a half or so when my free time allows it and I just haven't gotten around to posting stuff up. Sorry.... lame, I know. Anyways, I want to do better! And get some critiques from all of you who…