I must be doing something obviously wrong, cant believe it's this hard.
I have Object 1 (many elements) with Material 1 applied to it, then I have Object 2 (many elements) with Material 2 applied to it...all good.
It falls apart when I detach some element off of Object 1 and attach it to Object 2. I'll export that as an obj, then re-import it and the materials are all buggered.
Please help me understand.
Replies
Also some pics would help tremendously, before and after. "Buggered" is not a very helpful description.
Im not quite sure from memory what happens to material IDs if you detach an element that has only a single ID from a larger object that has several - it wouldn't be surprising if it modified the material ID map.
First 2 create new multisub mat that looks as expected, but changes ID on attached part.
Third doesn't change anything and all parts have mat of the "main" mesh.
So i really don't understand whats happening at all. Using max 2022