Hi polycounters! Here I want to open the topic where we could discuss how it's possible to design complex spaceships, where to start and where we can find some inspirations? Also, It will be cool to know some tips from artists who already had experience in designing spaceships and other complex hard surface stuff. It's not…
Goal Get components to line up when modeling for specifics Issue While I have the ability to snap to any given component (face, edge, vertex, etc), I can not find the option or hotkey that allows me to snap 1 component to another alone 1 axis exclusively Version: 2.81 Steps Taken To Isolate Problem Looked in the snap menu.…
Goal Set Blender's default units to match Unreal 4's default units (centimeters). Avoid scaling in engine after export. Issue Grid length does not reflect the specified units (cm). Version: 2.88 (latest) Steps Taken To Isolate Problem Changed the following Scene > Unit/System = MetricScene > Unit/Length = Centimeters…
Hi guys, I'm practicing some Body mechanics and made Run to Jump sequence for Spiderman Rig. Really need your feedbacks on this. Thanks, Salman https://syncsketch.com/playground/139af32583c240298d74bd7ec21589b9#1164667/1169629
It features physics and
destruction; intended to be a content rich, lower cost entry into
rope simulations. The sliced off sections can be further cut. Use own
meshes or ones provided. Combine with custom materials and extra
features to create unique spline actors. Store…
I was responsible for creation of this character (from high poly to low poly game ready asset) for Modern Combat 5 video game. All credits goes to Gameloft. Concept art done by Raluca Iosifescu. Trick or treat :)
I have found tutorials on manual texture conversion from Metalness to Specular. But within Substance Painter, how can you export or convert a project from Metalness to a Specular workflow? I know Specular > Metalness is harder then Metalness > Specular since Metalness is a more restricted workflow. But Metalness > Specular…
Hello Online World, Back Story: Recently, I decided to document my senior thesis process. We
have a year long class, where we can work on any type of project we want. Being
a 3D artist, I wanted to make an intractable environment but needed help
coding so I decided to team up with one of my close friends. He is…
Title says it all. I'm trying to determine which one I should get. They seem to overlap in several areas. Can anyone give me any insight into their differences, pros, cons?