I have found tutorials on manual texture conversion from Metalness to Specular. But within Substance Painter, how can you export or convert a project from Metalness to a Specular workflow? I know Specular > Metalness is harder then Metalness > Specular since Metalness is a more restricted workflow. But Metalness > Specular should be possible?
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If this is not what you're looking for then I didn't completely understand what you want to convert at which position in the tool chain
You can put these values into the specular level channel and feed that to unreal to make up the difference
Fwiw. There is no truth in the specular > metalness idea - merely in the implementations
@Huffer: That is what I thought. Also good suggestion thanks!
"You can use the Export Preset named "PBR SpecGloss from MetalRough" to do exactly that."