Hey PC, So this idea came to me during the Darksiders Contest. Been stewing with it for a bit. Has Polycount ever held, or already talked about holding some kind of Pro/Am collaboration Contest? If anyone is unclear on the concept of a Pro/Am tournament in sport, it's basically when professional athletes get paired with…
Thanks alot BlazeNoir! I know exactly what you mean, this forum got sooo much content. i really love to see all these huge varieties of styles and ideas! I really felt like using 3D for certain parts this project. I just recently started using Zbrush, got my hands on it on the Laptop of a friend of mine and its such a cool…
You know what I've loved the most about this contest? It was a reminder of the old days, where Polycount was based around the PPM - plugin player model - for the Quakes and Half-Life. It's been a nice ride and I hope we can do it again some time. And with that, we now have just under 11 hours left in the Team Fortress 2:…
Hi there @kio , I got it figured out and I can now comment on what went wrong/what may need to be adjusted. - There is no zipped release on the GItHub page, and downloading the source as zip indeed adds the usual "-master", resulting in a zip that doesn't fit with the usual Blender addon specifications. Of course this is…
Hold on to your butts! We're kicking off another Challenge here at Polycount - the MUTANT LEAGUE Challenge. This challenge is for both CHARACTER and ENVIRONMENT artists* and can be a single or collaborative effort. It's also not a "AAA" focused Challenge! This one is for all mobile, browser based or "arcade" focused…
We really happy to be announcing today the winners to Polycount's first ever all-2D contest: Unreal Tournament Master Challenge: Concept Art. As a reminder, the winners of this contest have won the following prizes: Epic Games prizes All entries that Epic chooses as a winner will receive a round of feedback from Chris…
Hello! I am Phlo, and I like creating content. So I saw the CS:GO Weapon Finish Contest and knew what I would do today. So, my Idea was making the "Yellow Boy" (Doc. Browns Old Winchester), from Back to the Future 3, as an AWP skin, which perfectly fits the requirements, since Back to the Future is an 80's series.…
I've started a level design contest for the Source Engine using Wall Worm. 1st-3rd place will get various commercial Wall Worm plugins. First place gets a license of GrowFX from Exlevel. The initial contests are very simple too... this first contest doesn't even allow model assets or displacements (in terms of what Source…
Polycount is proud to announce our latest video game art contest PETROL/BLOOD, sponsored by Quixel and Marmoset! This contest is a "next-gen, PBR" focused contest to get the community familiar with current art pipelines and rendering possibilities. The theme of this contest is simple: Participants will create a diorama of…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…