Hello again! Since last week I've been looking at fleshing out the runey-ropey things, trying to develop assets a bit more and get out of greybox. I started to like the idea of the runes being a source of specular highlights around the surrounding rocks, rope and tree. So I pushed the emissive and ambient lighting a bit…
Hey all, I've finally been able to [make time to] convert my 3dsMax tools for UE4 to Maya! Now you can maximize your workflow! GREG'S TOOLS v1.0.0 (name pending) Install: Be sure to get the most recent versions of the script (Last Updated: 10/31/14) Install the tool into the /Documents/maya/scripts Load in the script…
Hello, I made a head with a lot of details in Zbrush and then I did the whole retopology using Blender. The thing is I used the lower subdivided high poly mesh, because my computer couldn't handle a long retopology session with such geometry. When I bake this model on my lowpoly – it's ok, but of course details are kinda…
Hello Forum! Here is my Textured Templar Knight, Low Poly Male made in Maya 3D then exported to Zbrush for Anatomy Detail + Armor/clothing. Hard Surface Models made in Maya 3D)Helmet, Knee Pads). I want to Rig my Character in Maya 3D for Animations, I was informed I must first retopologize the Character first as it is over…
Now reading about the new AMD R9 Fury using 4 GB of the new HBM high bandwidth memory, I was wondering if there could be exeptional benefits for viewport performance or programs like Z Brush ? (3DS / Cinema 4D viewports - GPU based renderers like octane ?) The Fury has average game performance for the price range, but…
Hey. My first post here right on time for DW4^^. Im a student at School of Future Entertainment here in Sweden and working my way hoping to be a character artist in the game industry. here you have a character i made for UT3 as a one week class at school. 7 days from concept to finished character.…
I've created a static mesh with 3 LODs and it works pretty well for the most part but when it switches to the next LOD there is a brief moment when the two LODs are visible and Z fighting with each other and the texture looks as if it goes full bright. As soon as the old LOD cuts out the problem ends. It's for less than…
Hello, my name is Jack Williams. I'm an English speaking 3D game artist, specialising in environments and prop creation. I'm currently seeking remote or in house work, freelance or full time. Portfolio: https://www.artstation.com/jackwilliams Contact: Jack.williams93.jw@gmail.com Skills - Hard Surface Modeling - Modular…
Hi, guys! I'm done cleaning the mocap data for my animation, but now that I see it all done I feel that the character looks a bit lifeless. The main character is an angel and the wings look very static. Is there any way of making the torso movement follow through the wings, to make it more "alive"? I tried to apply a…
Hey Polycount, I wanted to share with you my debut package as an undergrad. Its a set of modular components for Unity3d to quickly map out or prototype levels. Info: Imported at a scale of (1,1,1) Unique pivot points (duplicate and snap) Built entirely on the grid (easy texturing) No Z-fighting Standard base maps (source…