Hello Forum! Here is my Textured Templar Knight, Low Poly Male made in Maya 3D then exported to Zbrush for Anatomy Detail + Armor/clothing. Hard Surface Models made in Maya 3D)Helmet, Knee Pads).
I want to Rig my Character in Maya 3D for Animations, I was informed I must first retopologize the Character first as it is over 9 Mil Points. My Question is Do you know any good tutorial videos for retopology and should I do it in Z-brush or Maya ?
Rendered 3D Knight - W/ Shadows
Rendered 3D Knight - Colour
Base Human Anatomy (Please Critique!)
3D Knight w/ No Helmet Turnaround
3D Knight w/ Helmet Turnaround
Any Critiques or techniques are greatly welcomed.
Thanks in Advance!
- Sacha