Hello Everybody! I am new here in Polycount and as I say in the title new to this field. My name is Alfonso and I am 26 (sigh..) and although I am from Barcelona (Spain), I have been living in Prague (Czech Republic) for 4 years. I have always been in one way or another in the design field, for the last years as a graphic…
So, the other day, I was looking at the long lists of Polycount people looking for fellow Polycounters under jobs and freelance, and thought: it could be a really cool idea if there was something like a community game project. It could be something simple, or something grand; it could be anything. What immediately pops in…
I'm simple, for me i get inspiration from polycount, comics, movies and games. But above all of that the real world (everything not on the computer)! 2D: (I can only ever remember the names of some of the comic artists) Adi Granov Clayton Crain Geof Darrow Mark Djurdjevic Tony Moore 3D: Guys at work, but mostly…
Hello, good people of Polycount! I have been checking out the Polycount forums for a while, and since I'm looking to improve his 3D skills, I thought I should start up a sketchbook thread to share my progress and to get some advice. Right now I'm working on this FUTURISTIC auditory enhancement device... ...disguised as a…
I'm making a 2D action game from a top-down(ish) perspective. It makes more sense to create a 3D asset and export as PNG sequences (or equivalent) rather than draw a billion separate sprites. The general idea of the aesthetic is similar to Baldur's Gate or the old Fallouts in terms of pre-rendered spritework used in a 2D…
Hi there people, Im new here :) My name is Alice, and on regular basis Im 2D artist in one of Poland social game studios. I became very interested in hand painted textures, and low poly models. Although, I suck at 3d.... xD' Im pretty good in painting, hats why i wanted to try painting textures. I found couple weeks ago a…
Got my first 3d job around two months ago but forgot to add a comment here! I posted my portfolio here on Polycount for feedback and the comments helped me a lot :smiley: Heres my portfolio that I used to apply: https://www.artstation.com/martinholmstrom Although I've had less time to do personal projects its always fun to…
Hello everyone. I am a new member here at polycount (as a 2d oriented person I always thought polycount to be more of a 3d site, but as I see now there are a lot of great concept artists and painters here). I do have a number of unused concepts that I've done purely for practice. So if anyone would like to use them for…
I guess that's what I do wrong. I'll try to be more specific, I do post on polycount, but maybe my way of communicating my critic requests isn't that good, I never get many critics. I'll try to nail a specific topic rather than the broad image. I was under the impression that there was more 3D feedback than 2D around…
3D model of the Holosun Red Dot sight. I used Blender for modeling high and low poly versions of the sight then baked it in Marmoset Toolbag, finally I used Substance 3d Painter to texture the model. Polycount:11014 Vertex count:5806 CGTrader: https://www.cgtrader.com/products/holosun-510c-red-dot-sight Sketchfab:…