Hi, this is my time posting here at Polycount, been reading/viewing for a while though and thought I'd ask for some tips or possibly links to some tutorials on really good ways to model a hand (in this case, using Maya). I'm a 3ds Max whore so I still haven't familiarized myself with Maya completely, which is the focus of…
Hey guys, A lot of the hand painted pieces such as Erics and CerisierEnFleur has inspired me to get my feet wet and practice some hand painted metal and wood. I've never done it before (always been working on realism) so figured it would be great to take a stab. Here's my results .. feedback is appreciated. Thanks everyone…
Hey there! I just finished a hand-painted project and would love your honest thoughts. If you can, let me know what skills might need a bit of work. It'll help me figure out where to focus for the next project scatchfab link for 360 view and zoom in…
Greetings PC, Thank you for taking the opportunity to read my thread. I'm the lead designer and programmer of a 3D physics-based side scrolling platformer. The project has been in the works for quite some time and it's nearing it's first announcement on KickStarter this summer. I'm looking for an artist who is interested…
This looks great already, a few minor things, i see what looks like some hard edges on the bottom of the toilet paper dispenser, either go and soften up those edges then re-export or add a few more tri's in there, I doubt it will hurt as your scene looks very low currently. Why is the mirror green? Is it a reflection of…
Hello there! I was recently brought onto an animation team to work on textures for an old, degrading palace. The style is pretty hand painted, which I enjoy (although I don't have much experience with.) The problem is the time constraint- I only seem to achieve that painterly look if I spend a second 5ish hour pass to…
I want to share a project that I work on my free time to practice the video game hand painted models. I base on the great concept from Baldi Konijn. Hope you find something interesting on it, critics and comments are so welcome. And I'll be glad to answer any question regarding the process, tools or tips to develop this…
[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…