Hi, this is my time posting here at Polycount, been reading/viewing for a while though and thought I'd ask for some tips or possibly links to some tutorials on really good ways to model a hand (in this case, using Maya).
I'm a 3ds Max whore so I still haven't familiarized myself with Maya completely, which is the focus of a class I'm taking right now (this being an assignment).
Below are two quick hands I've modeled in 3ds Max; no real detail but just trying to show some sort of thought-process hopefully (Yeah I know the thumb in the first model is waaay too small, as well as them not being 100% quads
) :
This should be done completely in Maya so no Zbrush or Mudbox this time. Thanks!
Replies
good work so far, there are just one or two things that I would say:
the four finger (not including the thumb) are a bit too long, and the phalanx (I'm not sure this is the right word...] are too long too.
the index is generally a bit shorter than the ring finger, they seem of the same length on your work.
The palm is a bit too thin, and the hand looks a bit flat, especially near the ankle region.
The extra edges for the articulations seems fine to me.
The nails are ok.
As for tutorials I found this tutorial way back and I personally think it's the best way to make a hand.
[ame]http://www.youtube.com/watch?v=J1mExXURsWk[/ame]
you can find the images he uses on his website.
Ben Mathis has a really good tutorial on his site you should check out. He explains this in detail with a simple example. (checkout low poly character series: Modeling the Hand): http://www.poopinmymouth.com/tutorial/tutorial.htm
Good luck!
Good luck! Hope to see some updates soon!