After working on my low poly model in 3ds max i decide to export to poly paint. I uved it and exported it. i used poly paint but couldnt make a texture of it in zbrush. so i looked at some formus videos etc. and saw that you could overide your uv,s to get a texture map by overiding the mesh in the sub pallette with the low…
I have been trying to export textures to UE4 and they come out very pixelated or not at all. I have opened some other substance painter files of mine and they export just fine. The door has been unwrapped and textures work fine in UE4 with basic materials. I have no idea what is going wrong and have been at this for about…
So you do not allow users to export assets that they have previously purchased unless they have an active subscription? Before your recent changes I was able to export assets even when my subscription was inactive. I'm an indie dev that does not use too many assets, so I subscribe when I need more points to purchase…
I was wondering if anyone has figured out how to export high res mesh with smoothing groups intact and material colors for baking diffuse map in xnormal? ive tried a few formats for exporting, i think last time i exported i got some smoothing groups to come in correctly but my materials never come into xnormal. maybe it…
Okay so here I am using the PArray to generate explosion physics, and it's doing the job just great! Except for the fact that I need to export the physics animation. The instanced geometry produced by the physics calculations is attached to the PArray, and the PArray isn't exportable. Is there any way to: A. Fiddle with…
When you export the obj from max to zbrush, are you exporting it with a material as well? It almost sounds like it is importing into Max, failing to find a material you defined, and as a result not being visible. You could try giving it a new material in Max after importing, or choosing not to export with a material when…
Need urgent and fast help here guys. I'm trying to export an object with animations from a geometry cache (it's a duplicate of an object animated with muscle deformers) and Maya gives me the error message: "The FBX plug-in cannot export the Geometry Cache for the following reason(s): No set is selected for geometry cache…
Using Maya 2018 and exporting to Marmoset Toolbag 4 I am trying to figure out why the tangents in my graph editor will not export correctly. I make the splines so that they go into negative values on the blendshape node. This plays correctly in the Maya viewport, resulting in a squash and stretch. Upon export I receive…
Hi, I'm trying to export a maya rig made with advanced skeleton to fbx to open it in unreal. Before the export I have this: When I open the fbx I have this: The error I get is: The plug-in has found the following skin definition problems :Unable to find the bind pose for : /…