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PBombs and PArrays and Instanced Geometry and 3DS Max and Exporting

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Zephir62 polycounter lvl 12
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Okay so here I am using the PArray to generate explosion physics, and it's doing the job just great! Except for the fact that I need to export the physics animation. The instanced geometry produced by the physics calculations is attached to the PArray, and the PArray isn't exportable.

Is there any way to:

A. Fiddle with options or use some tricks to turn the instanced geometry into real geometry

B. Seperate the instanced geometry from the PArray

C. Export the PArray into some sort of readable format for use in games(such as .DAE)

D. Shit someone just help me please

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