Right, thanks for all the review guys. You've been a big help, explaining to me how I could improve on my errors. <3 Heres a little bit more detais on the tank as you asked. The low poly tank consists of: Polys: 7,288 Tries: 18,892 The normal map was projected from the high poly tank, but because some of the elements were…
EZ all, I've just been doing some texturing so I can finally bring some of my other models to life. The program I used to use for making normal maps and other shader maps was Crazy Bump, but because of their ridiculous pricing, I decided to go with xNormal. Although its about as basic as it gets, and you cant even control…
What should be the poly count for the model that I'm using as the high poly in xNormal, or what do you use? At the moment I think i'm using one that's too small.
Hey guys I have been baking out my barrel and I have been getting these weird lighting effects on my flat surfaces. these things have never really been explained to me but i would like to know whats up.