EZ all, I've just been doing some texturing so I can finally bring some of my other models to life. The program I used to use for making normal maps and other shader maps was Crazy Bump, but because of their ridiculous pricing, I decided to go with xNormal. Although its about as basic as it gets, and you cant even control the depth of the normals (that I know of), its ALWAYS worked perfectly, or as I expected it to. I've been using it for nearly a year now without problems, but just out of the blue, a few minutes ago, it straight up refused to render a normal map and now it just keeps giving me this error:-
"Could not complete the Height2Normals command because of a problem with the filter module interface"
Whats all this about? Why the random unexplained seizure!? Now I cant create normals anymore FFS!!
Can anyone help me out here?
Thanks!
Replies
Also, nVidia has it's own Normal Map filter, same like XNormal, check them out as backup.
http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
and the superb predecessor to ndo2, http://quixel.se/nDo1/
Strangely enough, when I merged all the required layers and exported them into a fresh project, it worked. I thought maybe it was a memory choke or something, but I have 4gigs lol, and atleast a gig and a half left on my system drive (I guess thats... pretty low actually).