ShaderMap Pro automatically converts photographic textures to height maps, normal maps, dudv, and specular maps in seconds. ShaderMap Pro is available for $19.95 and includes a commercial site license for CL/Pro versions and a graphical user interface (GUI). Easily export command lines from the interface. Make money by selling maps created with ShaderMap Pro.
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looks pretty cool though.
The command-line version is free, the regular GUI version is $20.
Did you install the free one or the $20 one?
So that's how it works...
All maps is affected by eachother,If you change the displacement map it affect the normalmap Ao and the other maps.
I downloaded the crazybump demo a while ago and i cant see why the price is that diffrent.I want to see a personal licens that is far cheaper then the commercial if i would buy it.Also second quater next year Shadermap 2 will be availeble.
If you want to get a crisp normalmap you simply change the smoothness of the displacement map.there is alot more options then just the sliders in the normalmap tab.
Its worth every penny !!!
I dont see any diffrence besides the price,sorry!.Also whos adverticeing honestly?
i have tried both and $70 bucks more for cb there is alternativs like this app!Thats all plane simple
But im not sad,found a very good alternativ as i said before!
As you already noticed, we were aware there was an alternative. And then I tried it, and found Crazybump to be better.
Ignoring the issue of price, I find Crazybump to still be better for my workflow, although I hope Shader Map turns into a viable alternative.
edit: actually, you're probably not one of the developers at all. I was under the impression you had registered here just to rant about Shader map. Not that you had a lot of posts before you dragged this posts up, but still...
As a funny aside, on his profile:
The last 8 visitor(s) to this page were:
1. fullofclovers
2. gavku
3. MightyPea
4. Ott
5. Ryan Clark
6. Snight
7. Stronin
8. Vrav
Look out, Thewiruz! Ryan is plotting your death.
But what i wanted to say is that the price is to high for most of us just doing this for fun and there is a cheaper application that is very good,I have tried CB for a long time when it was beta and i cant tell which is the best,I think they perform very good both of them!Perhaps CB is faster when generating AO becuse this take a while in SM but i have time.
Oh and it sounds like you are a friend to Ryan btw !
I dont mind if he sees this!Do you?
Really in this day and age where workflows have gotten exponetially more complex, with highres modeling, baking, and all these other technical aspects, its great have such a nice tool that helps to streamline so many of these hurdles. If anyone fails to see how this isn't worth $100 of your own cash, you, my friends are MORALLY BANKRUPT.
The point of CB isn't to make someone into a good artist with a single click, why someone would even bother to mention this boggles my mind. Its about making a feature-rich, and more efficient tool for a very large problem. Automation is the key here folks, spending countless hours panting in details to support your normal map(details you already modeled in the first place) does not require any extra skill, all it is is mindless, tedious work. The more mindless tedious work that can be removed from my day to day work, the better. Or spending hours painting height-maps when you can have an approximation to work on in just minutes, man i really dont see how people fail to realize how powerful tools like this are.
Honestly man, this can be said about every tool, ever created, since the begging of time. Whats your point?
FACT.
EDIT: nVidia normalmap filter is still the bee's knees kids, don't ever forget that.
EDIT #2: Yes this post is sarcastic. And yes there's a point to it; Hopefully those who aren't quite grasping Crazybump's value will read between the lines.
I clearly stated that Crazybump is a great tool, that is needed. Therefore, I understand its purpose, and assume that many "realistic-next-gen" game devs are now meeting their deadlines easier. I'm sure you hard working professionals are very thankful for that.
By the replies, I have to believe that you took my last few comments personally on some level, ignoring the praise I gave it. And so I'm not going to argue with your logic. It's just a tool, just like anything else. Get over it.
Edit: Did you guys admit that you're using the "non-commercial" license for your commercial work? Yeah, way to support Ryan on his efforts!
You know, there was a time (real or imaginary) where software developers engaged with the community, took ideas, got feedback, and actually listened. We have the ear of an incredibly talented mad-genius programmer who posts regularly on this forum to make fixes and improvements. You can ask him for almost anything and he'll do it. This is amazing. You'd pay hundreds or thousands of dollars for support like that for another program, and you get it for free as part of your license. We are so used to being ignored by behemoth omnomware companies that shove useless features down our throats that we forget how much more value it is to have fewer, better and targeted features, with better support. Your $100 for CrazyBump is much more than paying $100 for a hamburger or a monitor... it is money that keeps on giving across hundreds or thousands of people.
Yeah, I'd say $100 isn't too shabby for all that.
Also this is a Shadermap tread from the beginning.Most of you guys cant compair the applications right?If you say yes i assume you bought a licens for shadermap and compair the results in any 3d application or game or is it the preview window?
There is a cheaper alternativ then CB thats the point,nothing more nothing less.Most seems to take this tread way to personal.
Also Ryan has great support you said.Thats good!
Renderingsystems has great support to!They have a forum and fix the bugs fast,And listen to their customers to.
So people who want a good Normalmap,AO,Displacement generator to a cheap price and great support this is one good choice!!
The program seems good for the low price it costs and it does looks like it can do Some of the same things Crazybump can. I still think I would prefer Crazybump over ShaderMap Pro for now, but as time progresses we shall see.
Also you say (Dude give it a rest, everyone has a right to their opinion!)
I see more Cb advertising here then SM.CB is great with this and that.So read the topic again.It started with (Anyone use this yet? Just found out about it.)And i think he talks about SM right?
Maybe i shuld hijack a CB tread somewhere insted,Then i would understand (Dude give it a rest, everyone has a right to their opinion!)
this tread is starting to get intreresting.
Fangirls :P
$99 is reasonably priced, if you finding it hard to part with money, then could be a good alternative.
*hugs it out*