heh every time I see way you textured that visor I can't help thinking he looks kinda tired and dozy, like he's had a reeeally long day at marine hq. I can just picture him slouched at a desk answering complaints about how spacecorps insterstellar comm masts are giving the locals brain damage. that aside I really like the…
What is Mr. Sterling Looking for, exctly? There are sources other than EBay. Technically it's against the TOS to sell Police Badges (not uniforms), and Certain military items via Ebay. I just got flak armour and two police shirts through Ebay. You may want to get a U.S. based Postal Forwarding service, as they are…
Yo yo, lookin good! Here are some tips; Try not to have trees align with the slope of the ground. It makes the camera look tilted, and not like there is a slope. The lighting could use more creativity. Right now the bottom 1/3 is in shadow, and the top 2/3 is in the light. Would be nice if there was more chaotic lighting…
Right, so I am making a shield, quite simply. It looks like this, thus far. There are a few problems I am encountering. - Realistic damage. I'm having a hard time making realistic cuts and scrapes. I feel I could do better. - Marmoset Toolbag 2.0 help! I could do with some help as the wood looks too shiny/glossy always and…
hi all, I am working on a project for my studies at the moment, where I have to design and make an aircraft (futuristic jet) in the UDK engine. I am not too sure where to start as I have limited UScript knowledge. I think it involves creating your own custom vehicle class and using matinee to change the camera when the…
Is it possible to change the thread title to "EtotheRic's art dump"? I'd like to just post future work in one place if possible. Recent update: Original Jun Progress Thread http://www.polycount.com/forum/showthread.php?t=82641 Beauty Shot 1 Beauty Shot 2 Comp Spec Texture Sample Anyway, I have a couple more weeks of stuff…
Hey folks, here's some WIPS I have been working on recently after starting the Environment Course at Visualarium, The tile-able texture hasn't been covered yet but the work flows are from various artists I have been stalking er I mean learning from. Please feel free to crit the works as I go along! For the wall I am…
I have been working on trying to replicate edge damages that can be found throughout the new Ratchet and Clank game. My new environment is inspired by the franchise and I'm having trouble figuring it out using Substance Designer. I'm still new to FX Maps and the Mask Builder. I believe I'm thinking too hard about this and…
So after my few character basemesh attempts I did some hardsurface modelling aggain. My aim was to rework my old sword design and make it visualy more interesting. I wanted to create a "clean" but used sword, yet not damaged at all (notches in the blade ect.). Besides of the Tribal on the hand guard (which isn't realy…
Hey PC people! I've been lurking for quite some time now but since i'm starting a new project for my portfolio with my friend. So what better time then to show my first few assets for the game! It's a horror game sadly, and i know there are some material overlaps this was just to see the assets rendered in-engine. This is…