I have been working on trying to replicate edge damages that can be found throughout the new Ratchet and Clank game. My new environment is inspired by the franchise and I'm having trouble figuring it out using Substance Designer. I'm still new to FX Maps and the Mask Builder. I believe I'm thinking too hard about this and need an outside voice to point me in the right direction. My hope is to have a customized generator to use throughout, just like any other Mask Generator in my library.
While this post is up, I'm going to look through the other Mask Generators and see if I can't figure it out that way.
Replies
No need to dive into any fxmap stuff