So after my few character basemesh attempts I did some hardsurface modelling aggain. My aim was to rework my
old sword design and make it visualy more interesting. I wanted to create a "clean" but used sword, yet not damaged at all (notches in the blade ect.). Besides of the Tribal on the hand guard (which isn't realy turning otu as good as I hoped for) and the engravings on several spots, there is not realy much to see. I realy would like to get some magic and undestroyable look for that sword. So anny ideas on how to enhance the texture without loosing the style are much appreaciated
Highpoly:
[Are there compression-free image hosting sites aviable for free?]
Replies
is this a "bastard sword", one or two handed... i think that is the name?
Yeh! that sword was definately a inspiration for the old design.
But now the only thing they got in common is the handguard I think ;P
Gonna arrange the closeups a different way the next time. Thought this would look nice though. It's ment to be two handed one with approx. 180cm overall length.
I wanted to get a somewhat light feeling comapred to those common two-handed fantasy swords.
I firstoff placed scratches where they should appear on a sword, but that were to few and it looked uninteresting, so I added more at other places too. Maybe that massed it up
Gonna practice speculare mapping more i guess, that was already one of the flaws of my first game weapon. I tend to encouter that plastic look :S