Right, so I am making a shield, quite simply. It looks like this, thus far.
There are a few problems I am encountering.
- Realistic damage. I'm having a hard time making realistic cuts and scrapes. I feel I could do better.
- Marmoset Toolbag 2.0 help! I could do with some help as the wood looks too shiny/glossy always and the metal too chrome-like. Much of all of this may be my inexperience with it.
Basically, I am trying to reach a good 3d video game artist standard with my assets. I'd really appreciate the help.
I use Blender, Zbrush, xNormal and Marmoset Toolbag.
Replies
The different planks need some subtle color variation.
If you're not using metalness maps (I'd recommend them) you should make the metals diffuse a lot darker with a bright specular.
It also needs some dirt between the metal trim and the wood as well as between the planks, but I'm assuming that's coming.
I would also probably fill in the symbol with some paint (red or black) or sculpt it to be deeper as to make it more obvious from a distance.
The rim bit's a bit odd because I'm following a reference, but it still looks odd (It's reinforced on the back I think?) and I will change it. Looks better.
I'll be back as soon as I've tweaked. People can keep giving tips. This is helpful.
Gonna have to try more. This is all very exciting for me.
Will experiment more.