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Brawler Jun the Swan

polycounter lvl 20
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EtotheRic polycounter lvl 20
Is it possible to change the thread title to "EtotheRic's art dump"? I'd like to just post future work in one place if possible.

Recent update:
000_progress.jpg

Original Jun
021_finalOriginal.jpg

Progress Thread
http://www.polycount.com/forum/showthread.php?t=82641

Beauty Shot 1
022_beauty1.jpg

Beauty Shot 2
023_beauty2.jpg

Comp
024_comp.jpg

Spec
025_spec.jpg

Texture Sample
026_textureSample.jpg

Anyway, I have a couple more weeks of stuff I want to do with this now that the grunt work is done, I can have some fun with it. Namely I want to do a damaged version with a completely separate set of textures and morphs. Think in the line of the "you lose" screens of the old street fighter games.

meditate-article_image.jpg

I'm tired as hell so it's time to pass out.

Replies

  • EtotheRic
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    EtotheRic polycounter lvl 20
    I never got to post the final ztool and face as well.
    027_finalZtool.jpg
    028_face.jpg
  • PatrickL
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    PatrickL polycounter lvl 9
    Came out looking more like a crow or loon than a swan... but a damn cool one nonetheless.
  • EtotheRic
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    EtotheRic polycounter lvl 20
    Thanks guys.

    Wow, after looking at my rush weighting job I'm going to have to just redo it. What a mess. I have to add some more joints anyway.
  • EtotheRic
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    EtotheRic polycounter lvl 20
    Blazing along like a herd of turtles. I re-rigged everything a couple times and fixed a lot of things. Doing a polypaint pass.
    facePolypaint.jpg
  • EtotheRic
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    EtotheRic polycounter lvl 20
    So to draw things on even longer I've kind of scrapped the low poly thing and am working on producing a nice high res render. At the end of the process I might see how closely I can match the high res with the game version but I'll see. I think my rendering skills since I've been working on games have really fallen by the wayside so that's really something I want to address. That and presentation of my work just sucks.

    With that said I've been studying Tony Reynold's dvd on mental ray stuffs that I think was pimped a while back on the polycount news. I'm happy to pimp it again as I think it's pretty invaluable if you're interested in mental ray shaders and rendering. I had the Mental Ray for 3d max/maya/xsi book already but the dvd is a pretty awesome starting place for character specific stuff and is really one of the best I've watched.

    Anyway, here's where I am in the process. I hope to have the rest of the skin maps done this weekend. I need to finish painting veins in the epidermal then will move on to the rest.

    Basic untextured skin shader with displacement and normals
    031_faceSkin.jpg

    epidermal (4096 texture)
    029_faceEpidermal.jpg
    030_faceEpidermalDetail.jpg

    And the polypaint I started the epidermal map from
    032_facePolypaint.jpg
    I think I'm going to spend some time emphasizing the freckles and blemishes but any input would be helpful.
  • EtotheRic
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    EtotheRic polycounter lvl 20
    Pretty much finished the face textures, and there are a lot of them. If anyone has crits, questions or whatever, go nuts. There is some wobble behind the ear but I didn't feel like fussing with it since it will be covered.

    Mental Ray render
    033_faceFinal.jpg

    What the geometry looks like
    034_faceGeo.jpg
    I'm working on hair and the mouthbag now.
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