Hey guys Here is the AK47 Skin I made for the Counter Strike contest: (Please remember that the Lowpoly is from CS:GO and can not be changed in any form) Ingame shots: CSGO material does not support gloss or spec textures so this was pretty hard to achieve and I made a shitton of iterations to get to that point but now…
Hi all. I've tried following paid training on digitaltutors, the introductions were way too big and the character made was heavily dissapointing for the time spent on the course... so I moved on to Zbrush central and learned the basics of UI and zbrush tools... now I try to follow intermediate to advanced tutorials on…
Hey guys! I'm a final year Computer Games Art Student at Teesside University, and I thought it would be a good idea to make a thread here to update as I work on my final year project so I can snag some of that juicy Polycount advice and critique. The idea of my project is to take this home from a block of apartments in the…
Hi everyone, I hope it’s okay that I’m posting this here. I just wanted to recommend this course to anyone who is interested in VFX. The Animation Workshop in Denmark is offering a VFX course for highly creative and driven European computer graphics professionals. I really recommend expanding your skills with this course.…
I'm sure many of you have at least seen some of the models people contribute to the Dota 2 and TF2 workshops, as have I. I have a few ideas of my own for items/item sets, and I know my way around Blender enough to make some reasonable enough low-poly models and UV them. However my problem lies in the texturing;…
Hey Polycount!! Returning customer here. I haven't posted here in ages. I'm more of a programmer/designer today, but it's safe to say I learned almost all I know about 3d from this forum. You could always get some good honest and harsh critiques in here. I'm building a goblin just for practice since I wanted to learn more…
This is my work in progress for the contest: I found inspiration in the movie kung fury wich is a new swedish short film that is a parody of 80s sci-fi movies. I started by making the grid: Finnished artwork: The skin as its looking right now: I have the idea that the magazine is supposed to look like an old super nintendo…
Hello, I got back to working with my workshop item for Templar assassin after a break of five to seix months. I started off on my item which I had tested inside the game client by exporting it using 3DSMAX 2012, skinned and textured. It worked fine and had no issues. A couple of weeks ago, I deleted the items i had already…
tdu announces Autumn Workshops! Learn directly from working, industry professionals on the most up to date techniques for crafting beautiful images and starting on the career of your dreams! Some classes have already begun, but it's not too late to sign up!! www.td-u.com ======== Principles of Lighting with Michael…
My name is Luke Wall, and I'm a young artist from West Tennessee (the most culturally dry place on the planet) and I have been doodling with 3ds max on and off since I was 10, on the old version 5 that my dad owned. But I have a student edition of 3ds Max and Mudbox now (and GIMP), so I'm really trying to hone my skills as…