Yeahhh, i'm on Polycount!!! :D Hi guys, how are you? My name is André Lopes and i'm from Portugal. Right now i'm studying human anatomy and game workflow so that i can be (try at least) a Game Character Artist. This is my sketch corner, with my recent study work. I'll try to keep updated with new things: monster sketches,…
Hey Polycounters! I thought it's a good idea to step out of my comfort zone for the next project, therefore I decided to create a 3D realtime bust based on awesome the Catwoman concept of Corey Smith. https://www.artstation.com/artwork/B55QA The last time I tried something "human" is ages ago and I didn't finish it, I have…
Hi Guys, For one of my modules at uni ive been tasked with creating a prehistoric creature that will be rigged using cat rigging and then imported into the unreal engine. Ive decided to create the velociraptor and have created a concept based on the idea of it being a mount, this idea could however be scrapped depending on…
Hi, i'm new to this forum and i'm asking for your help to progress with my personal project that will be part of my first reel. This is the male subject of my scene, started it with Zsphere and it took me nearly a week to get to this point. I'm a bit slow but it's my first full body human sculpt so be kind! :D I didn't…
WayForward is seeking an experienced 3D character artist for an action game for PS4 and XBox One. We're looking for a talented artist with a good grasp of anatomy, form, and design. The characters for this game are highly stylized, and all textures are hand-painted. Requirements:* Expert understanding of character design,…
WayForward is seeking an experienced 3D character artist for an action game for mobile devices. We're looking for a talented artist with a good grasp of anatomy, form, and design. The characters for this game are highly stylized, and all textures are hand-painted. Requirements:* Expert understanding of character design,…
Hi everyone, first time posting my art here! This was my entry for the Heroes of the Storm fanart contest and the first battle scene I have ever tried doing effectively. I'm aware of some problems (such as Illidan's [bottom guy] weapon perspective and the confusion on what's happening in the bottom area, I thinkg I didn't…
Hey guys! This is my first post here and since you can read by the title I've been working on my first game character ever... Here's the the character that I'm trying to recreate, which is designed by Jane Katsubo. Well, I've started with a basesculpt... Do you got any advice on the anatomy? I'm quite unsure about the…
I'm planning to remake this old drawing (2011) of mine into a CG scene. I know the proportions are so, so bad, so I apologize. I've learned a lot since then (well, proportion-wise). I also thought this would be a good opportunity to study anatomy as well, so good luck to me. Here's the girl so far... I gave her a pouty…
All well and done but all this hair and accessories are hiding a lot of flows Make yourself a little test line up just heads and see if their still look ok There are also common mistakes that are shared by most of them for example: - absence of cheek bones - no underchin plane - base of nose is missing - huge forehead…