Hey guys! This is my first post here and since you can read by the title I've been working on my first game character ever... Here's the the character that I'm trying to recreate, which is designed by Jane Katsubo.
Well, I've started with a basesculpt...
Do you got any advice on the anatomy? I'm quite unsure about the hands and feet, also the buttarea looks kinda strange to me... And what could be the best workflow after I fixed my anatomy problems? Should I do the retopo first in 3ds Max and model all the clothes aswell in 3ds max ? Or would it be better to create the clothes in Zbrush and try to retopo it there? I'm totally confused which workflow would get the best results, because this is quite new to me...
I would really appreciated every feedback
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Never thought that this kind of hair would be so difficult... Does anyone have a tutorial for this kind of hair? It would be really awesome and I would be really thankful for that! Well I've decided to make the clothes in Zbrush expect stuff like the belt, weapons and jewelry... I'm still not satisfied about her body... It seems to me that her legs are way longer in the concept.. Hm, I'll try to work more on this piece this weekend and make an update post.
C&C are welcome!
Well, I added some color and I'm quite happy with the result. The only thing that bothers me are the weapons, i guess, I should make them look a little bit worn out but after that I'll try to pose this character in Zbrush. Wish me luck, 'cuz it's absolutey new to me!
What do you guys think? And is the still room to improve? (I'm pretty sure there is haha)
(Stil have to work on the texture and the platform she's standing on...)
I haven't changed that much on the character since I've been working on the plattform she's standing on..
Here's an update!
Still not finished and kinda unsure about the colors but like as usually critique is very welcomed! (These are just the basecolors + curvature, cavity, ao and the green channel of the normal map that i baked from the highpoly)