Yeahhh, i'm on Polycount!!!
Hi guys, how are you?
My name is André Lopes and i'm from Portugal.
Right now i'm studying human anatomy and game workflow so that i can be (try at least) a
Game Character Artist.This is my sketch corner, with my recent study work. I'll try to keep updated with new things: monster sketches, anatomy studies etc.
I have some game projects but those i'll try to put on the showcase.
Want to thank everyone that gave me feedback so far, helped me grow a lot, and for my Art Master,
Rafael Souza, for his great teachings -
http://ateliercg.com.br/cursos/.
Yet, still a lot to learn and every feedback is most welcome (here or in the showcase).
Thanks for watching and see you around!
Replies
Making a Full body I in real-time, to study (for the first time) in-game workflow...
The head topology is done, now full body and details, then clothing etc etc. The props and hair are just a volume ideia, not final.
Bahhhhh ufffff arhhhhhh ...let's see how it goes. Ready, set, go!