Hello, people. I'm currently developing my hardsurface portfolio, and wanted to add some environment models ie buildings. And some of the models I blocked them out in Maya and Uv unwrapped them before sending them to Zbrush to sculpt them. Then export displacement and normal maps back to Maya to render. I don't really like…
Hi there! Our company looking for 1-2 3D environment/props artists to help us design our game worlds. Our workflow is: low-poly ⇨ high-poly ⇨ baking ⇨ texturing ⇨ iray render in substance painter. If you're interested — please send links to your portfolio and I'll be in touch with everyone who I think can be a good fit for…
Hi folks, I do painted environments that are unique and engaging. I am an illustrator that will do cover images or concepts for your game or project. Here are a few of my concepts and finished paintings. You can always look at the rest of my stuff on my website(which includes finished and conceptual work):…
Hello, I'm looking for Freelance/Part time/Full time remote work. I have experience working on Environment design, Modeling,Texturing, Lighting for games and production. Portfolio Links Behance Website
Hey guys, Wanted to share my first full environment piece for my portfolio. Still very much a work in progress but I'd like to get some feedback on it. It's still a little bit empty Since I didn't put in blockouts of all the smaller props or foliage. Looking for crits! Thanks!
I have tried different built-in environment maps, and have deleted "user_view3d_settings.sbsscn" to reset 3d view settings, but for some reasons it still looks like this in OpenGL rendering mode. I didn't experience this issue before I upgrade to macOS 10.14 and Substance Designer 2018.3.1: Log files are attached below
Hey guys I was wondering what everyone prefers to do when they create Environment art. This is just a general question do you guys usually create a low poly model and then a high poly to bake onto with Zbrush? Or do you start in Zbrush and use some rertopo program? Thanks!
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
Very clean presentation. The only thing I'd take off is the beach image in your Environments page. The quality isn't as good as the others. Oh, and another thing that many people would appreciate would be a break-up of how you've done some of the props for the environments, or other angles of those same scenes.