Hey guys I was wondering what everyone prefers to do when they create Environment art. This is just a general question do you guys usually create a low poly model and then a high poly to bake onto with Zbrush? Or do you start in Zbrush and use some rertopo program? Thanks!
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Blockout in zbrush with dynamesh or sculptris is better if you will be making up some stuff as you work. Concepting. Still, at the point you got your forms absolutely locked in, it's useful to zremesher and go back to a subdivision-level workflow so you aren't working with unnecessarily hi polycount.
That's my experience anyway.
If I make a organic prop - like a rock or treetrunk - I'll just start in zbrush.
But if I'm making something mechanical like a piece of machinery I'll usually start in Maya with a basic lowpoly mesh.