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Environment Sculpting Workflow For VFX/FILMS

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Hello, people. I'm currently developing my hardsurface portfolio, and wanted to add some environment models ie buildings.

And some of the models I blocked them out in Maya and Uv unwrapped them before sending them to Zbrush to sculpt them. Then export displacement and normal maps back to Maya to render.

I don't really like this workflow, and I have not idea what the workflow being used in vfx houses are.

What is the workflow for sculpted buildings in vfx?

Thanks.

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