Why does ProBoolean leave those vertecies all over the place after useing ProBoolean? Was it bad programming? or are they actually meant to be there? also is there a way to use ProBoolean without it leaving all those annoying vertecies all over the show?
[ QUOTE ] All in all it's faster to just trace the silhouette with vertices and connecting the dots. [/ QUOTE ] All in all it's probably faster to just download a better program
Greetings! I've wanted to test out Live Link between Maya and Unreal Engine for a long time now, but my project has been running UE5.2. Live Link has finally been released for that version of the engine (it was in October last year... I've had other projects), so I gave it a go. Maya Live Link is not appearing in the Live…
Here are the displacement bakes out of ZBrush (just the head again for the UDIM one.) Original files were 32-bit exr format and red color, I've desaturated them to be easier on the eyes. Something else strange - on my duplicate model with only 1 tile, it showed like 90% of the displacement without any subdivisions turned…
Hi all, I´m having issues importing normal maps on to blender from substance painte. This has never happend to me (When i plug the normal map onto the texture node all gets this hard edge look, idk why this happend plss help). I also export the model with shade smooth to substance so it´s well done, because if not it will…
Thank you for all of the work you put in, I should have clarified I was sticking to 3.6 for unwrapping for my project because as of 4.0 Blender's unwrapping still isn't all that great without addons like textools. I hope one day the editor gets a serious pass. I see that you closed issue on the straight function,…