Hi EQ, Marmoset Viewer is a blast! Very cool way to present models! This was the next logical step for your amazing tool! One thing that I have already requested several times would be to allow substances to map all of the Marmoset inputs. IMO the easiest way would be to name the substance outputs accordingly to the…
Today we are excited to introduce Substance Source! Substance Source is an online material library dedicated to our Substance Live users. Anybody with an active Substance Live payment plan can download for free 30 materials per month, choosing from a library of hundreds and soon thousands of PBR materials. Some of these…
OK so I need immediate help with UDIMS in Maya to substance painter and possibly unreal engine but I'm having problems. First Substance painter isn't seeing the UDIMS properly in the 2D view and the naming of the texture sets didn't port correctly. I'm not sure if this is a Maya thing or a substance thing. I made sure when…
OK so I need immediate help with UDIMS in Maya to substance painter and possibly unreal engine but I'm having problems. First Substance painter isn't seeing the UDIMS properly in the 2D view and the naming of the texture sets didn't port correctly. I'm not sure if this is a Maya thing or a substance thing. I made sure when…
Okay, I'm still pretty new to Substance Designer and I'm trying to wrap my head around how the Normal node actually works. I've made a small example: Tiles generated in Substance Designer Tile map converted with the Normal Node inside of Substance Designer Tile map converted with the Normal Node inside of Substance…
One last thing, as the results were differently when baking the outputs with the substance tool inside of 3DsMax and exporting the same substance material in Substance player as PNG with default settings, it seems like there is a color correction already happening on the textures.