Job Description: We are seeking a highly skilled and creative 3D Clothing Designer and Animator to join our freelance team on an exciting project for a high-profile celebrity fashion model and a renowned designer. This is a unique opportunity for someone passionate about fashion design and animation to showcase their…
Hey, Is there any plan to be able to keyframe 'camera orbit distance' and the 'voxel scene fit' parameter to get better control of GI during animations? I'm doing a camera fly-through of a scene and I'm finding it almost impossible to set global GI parameters that work well for all shots. Camera distance relative to…
Hello, I'm looking for an animator, who is using Maya and is familiar with the Maya -> Unity pipeline, knows how to work with a humanoid and non-humanoid characters and has the ability to create control rigs if a skeleton is given. Most of the animation needed are romance mainly involving 2 characters or sometimes solo, so…
Hello! We are looking for someone who can join our team as a 3D animator/rigger and rig/animate our character. The project will launch in a month and we can offer % from the project to the artist who joins us. The team fully transparent. WE CAN'T PAY FOR THAT, only can offer the %. (Project value around $1 million, so just…
Tendril is looking for a total of 8 Character Animators who are proficient with Maya to join our team in house on a freelance project. Tentative dates for the project are .the week of July 16- Delivering on September 7. Required Qualifications and Skills * Solid understanding of Autodesk Maya 2018 * 3+ years production…
I would like you invite You to our offer: https://www.rt-pro.com/ Our studio create people with over 20 years working in Games and Movies. Let me share with you with some examples of our work:
Animations reel: https://www.youtube.com/watch?v=RrGZQcspm3I https://www.youtube.com/watch?v=bVCWdmBZZQg…
Welp I had some bad news today and some good news today, so no better way to get out of a funk and get back in on the PnP goodness then by starting up a new thread for a project. I'm going to be rigging up and animating the the beautiful Nizza's hellboy. The intent here is to create a full animation set and controller that…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
Did some retargeting tests of a previous export of one of my rigs and it seems to work well? Retargeted the rig to the rig of AnimX Advanced Cats to see if we can save time on the movement for the game since it has a range of animations to choose from. Though I did encounter some problems with the feet not being weighted…
I've been trying to figure this out for awhile now but I just still don't get it. How do people make hairs like these and have it all connected as one continuous mesh? And I'm especially confused on how people make the back of the hair as well, the scalp part I mean.