This week I completed the baking process and cleaned up all of the UVs to ensure everything is optimized and ready for texturing. I’ve started texturing the sniper and have made solid progress so far, focusing on establishing the core materials and surface detail. In addition, I modeled a gun case to help strengthen the…
Hi. My name is Martin and I'm a 3D hardsurface general artist. I'm looking for some freelance job. I have 3 years of profesional experience in both PC and Mobile projects. I prefeer working on a a per model basis. Skill set: - Low Poly modeling - High Poly modeling - Standard / PBR texturing - UV mapping - Mesh…
Does anyone know what file format is best for game engines preferably Unreal engine 4 with the best resolution and manageable file size? I am guessing .tiff or psd files will be too large. Probably have a master psd file and export textures as .jpeg or pngs as saving from the master psd file over the png each time will…
So I am trying to figure out how I can texture an object with squares which UV islands are all rotated, sometimes scaled and really therefor annoying to get it right. I was thinking that I could probably bake colors to a texture from a material but all faces are also different size. Is there any smart ideas out there?
I'm using UDK to build a level for my first game, between me and another through Dropbox. The UDK file is in the Dropbox account, we keep our UPK files in the content folders of our own PC's. I've never done this before but it's supposed to work. So far it has, until now. I load up the UPK files as usual, then I get errors…
Issue with textures in Maya here:
This is a rigged model I'm working on and ran into an issue that happened one day from opening it up. The textures are seen as disconnected or missing although these are simply the basic materials from Maya ex:blinn, phong, etc. And now I can't seem to apply any material or new to the…
Calling all Awesome 3D Modeling/ Texture Artists! Gameloft, a leading international publisher and developer of video games for mobile phones, is seeking High Poly 3D Modeling/ Texture Artists to join their existing talent pool. Qualified candidates will link up with imaginative design teams to create packs for hot new game…
I have blocked out a cave for our "stylized" game - inspired by the legend of zelda - wind waker. But I still struggle with the "how" in "how to make this scene look beautiful and not blocky". It is indeed a low-poly game, but low poly can still look beautiful and that is what I want to prove with this. I have tried…
So I am working on a making a giraffe at the moment and have the high poly nearly done. I plan on doing completely unique UVs across the whole animal because of the nature of the spotting pattern which would look weird if it were mirrored. I plan on painting the spots by hand in zbrush and baking it to a map to finish…