Does anyone know what file format is best for game engines preferably Unreal engine 4 with the
best resolution and manageable file size? I am guessing .tiff or psd
files will be too large. Probably have a master psd file and export
textures as .jpeg or pngs as saving from the master psd file over the
png each time will avoid compression. Can anyone share what format they
use and why when importing textures into ue4.
I am currently revisting UE4 for archviz work
Replies
@Kyetja Interesting read. TGA it is then. I did read somewhere about psd files being used with ue4. Isn't that going to be larger file size especially if it contains layers?
In my opinion using PNG or TGA is simply the best practice, with TGA having the added advantage of proper Alpha channels, and being more of an industry standard as far as I've noticed.
Another reason not to use PSDs directly is if you author multiple textures in one PSD. Albedo, Roughness, Normal, etc. You'll want to strip those out into individual TGAs. We have links to several tools to automate that process, see http://wiki.polycount.com/wiki/PhotoshopTools#Export_Tools
At work we have a separate SVN source control repository for PSDs and other source-art game assets, like Zbrush files, concept art, etc. This saves all the non-artists from syncing a large database of files they never use directly. The rest of the team only has to grab the considerably-smaller TGAs which are actually loaded by the game engine at runtime. Those TGAs also help at build time, because it makes different texture compressions for different targets, iOS vs. Android, etc.
Thanks for the info, guys.