I have blocked out a cave for our "stylized" game - inspired by the legend of zelda - wind waker. But I still struggle with the "how" in "how to make this scene look beautiful and not blocky".
It is indeed a low-poly game, but low poly can still look beautiful and that is what I want to prove with this.
I have tried multiple things such as hand-drawn seamless textures - stretching uvs like they did in wind waker, watched tutorials online of how to use shaders, downloaded quixel mixer (which doesn't look right in low-poly style).
HOW do I make it look great? I have no problem creating objects and assets - applying my hand-drawn textures to them. The work flow for bigger stuff like environments is just not there. Please help. And if you could advice me over a discord-call that would be even better.
I thank you so much for your time.
Sincerely
Fred
Replies
It focuses attention, it creates mood and atmosphere and it gives depth. Go to town on lighting and see what works for you!
http://wiki.polycount.com/wiki/TexturingTutorials#Painting_Stylistic_Textures
The biggest difference is that it's more about having good art fundamentals. If you're not good at creating color schemes, or organizing a harmonious composition, it will be much more obvious with stylized work than with realistic work.
Going back to the question at hand "how to make the environment look good", I would very much know how I would go about it? Does anyone of you have any videos to recommend that has worked past the blockout face? I would much appreciate anything as I am desperate to get to the next level of my journey and make this scene come really come to life.