Aloha everyone, i just stumbled across this contest and would like to participate! My idea is very simple. I always loved ancient temples of all kind. I'm goind to create a new temple theme for the unreal universe that mainly focuses on one giant bell, the bell of the gods. The old Gen Mo'Kai believed that the deep sound…
Heya all, I've been a prop/environment artist for the last few years, and figured it was about time I gave a character a go. I haven't done one since college, and that was a while ago:poly136: The ultimate goal with this character is to make two versions: a lower polygon version used for handheld platforms, and a high…
This is my progress so far on the Smith & Wesson model 500. My intention is to model this as a weapon for a next-gen FPS. I intend to model a high-poly version to bake the normals from. Also, I am modeling all the parts of the gun discretely so that I can animate reload cycles and firing cycles later. Any and all Comments…
Hi everyone, This is my first post on polycount. I have seen so many great works on this site and I am hoping to get some critiques :) the goal of this prop is to achieve next gen quality with limited polycount (8320 tris), texture space and re useable tillable texture. low rise model made in MAYA, sculpted in Zbrush,…
Cuban 8 is a small Europe based team of 3d freelance artists dedicated to produce top quality 3d art for the game industry whether it be development of Next – Gen Characters and game assets , Lowpoly and Portable Device game assets, Concept design . We would work on any size project respecting timeframes and focused on…
Hi there, I played too much DMC 3 recently and I enjoyed the part of Lady very much, so I decided to model a chick called Yulia with nice boobs and all the rest... My primary goal is to improve my texturing skills here so no next gen stuff. Later on - if i am enough motivated - I want to give her a massive spacy weapon.…
[sketchfab]d8448e2264e948fb8916bcb83db45cac[/sketchfab] Amazon from Diablo 2 by HongZhihao on Sketchfab Hello everyone, am sharing my latest work here. Decided to model this for the 15th anniversary of Diablo 2, I try to keep a simplified style, going some where between the WoW and old Diablo 2 look, and not give it too…
I'm pretty rubbish at maintaining a thread for each project I do so I'm going to have a continuous thread for all the things I'm upto :) I would love crit/feedback on anything you see so feel free to rip into things. I'll start with just posting a collection of current personal projects. Finished High poly renders more on…
great presentation at Siggraph http://on-demand.gputechconf.com/siggraph/2016/video/sig1616-jerome-derel-sebastien-deguy-next-gen-material-edition-substance-designer-mdl-ui.mp4…
Orange Graphics team is currently looking for projects related to - creation of 2d and 3d art for any type of games (casual, Flash, real-time: RTS, FPS, other) - full development of casual games You can see some samples of our old works that are not under NDA at our gallery and read more about our services here Email us to…