I'm pretty rubbish at maintaining a thread for each project I do so I'm going to have a continuous thread for all the things I'm upto
I would love crit/feedback on anything you see so feel free to rip into things.
I'll start with just posting a collection of current personal projects.
Finished High poly renders more on
artstation
Work in progress reworking d0g from HL2 to a current gen quality and want to 3d print him into an action figure.
going to be doing some more design-based stuff and short sharp weapon and vehicle studies
Replies
been playing around with this recently, plan is to get this stock version upto standard, baked and textured, then do a custom version.
here's base materials in substance painter iRay
low poly showing off low poly internals
Also MNML/Equilibrium version, because... :P