Heya all,
I've been a prop/environment artist for the last few years, and figured it was about time I gave a character a go. I haven't done one since college, and that was a while ago:poly136:
The ultimate goal with this character is to make two versions: a lower polygon version used for handheld platforms, and a high resolution used for current-gen platforms.
I've been having trouble a lot around the shoulders and neck area of the model, but I'm sure I need a lot of help everywhere else!:D! Please feel free to rip it up. I need the practice!
Thanks in advance guys!
Replies
Crits:
- There seems to be a lot of wasted geometry that isn't doing much.
- looks a little more portly then the concept, probably slim him down and used the saved polys as feathers and fluff.
- The joints seem kind of weird and would be hard to rig up properly, unless there is some method I'm missing.
- If joints are a little puzzling these might help, they're how I normally ask that joints be done when I'm going to rig up a character.
http://www.vigville.com/forum_images/Joints.jpg
http://www.vigville.com/forum_images/Joint02.jpg
They use a modified method from here: http://www.pig-brain.com/tut02/tut02_01.htm