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Author:
VinceOrcis
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Technical Talk
MDL and Substance
oglu
polycount lvl 666
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oglu
polycount lvl 666
Aug 2016
great presentation at Siggraph
http://on-demand.gputechconf.com/siggraph/2016/video/sig1616-jerome-derel-sebastien-deguy-next-gen-material-edition-substance-designer-mdl-ui.mp4
http://on-demand.gputechconf.com/siggraph/2016/video/sig1633-manuel-kraemer-jeremie-noguer-give-life-to-your-3d-art-mdl-nvidia-iray-substance-painter.mp4
more info on MDL
http://on-demand.gputechconf.com/siggraph/2016/video/sig1606-lutz-kettner-jan-jordan-mdl-physically-based-rendering-materials.mp4
http://on-demand.gputechconf.com/siggraph/2016/presentation/sig1606-lutz-kettner-jan-jordan-mdl-physically-based-rendering-materials.pdf
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musashidan
high dynamic range
Aug 2016
Great. Thanks for the link. Very interesting.
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Fansub
sublime tool
Aug 2016
Wow didn't see that.Thanks for sharing the links !
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