[ QUOTE ] the focus has been shaders for too long, all this tech is boring and time consuming on the development end. [/ QUOTE ] It isnt the tech its the users. Look at gears of war, those epic guys make that shit look natural and gorgeous. First off, this is only the 2nd project cycle we're seeing of next gen materials,…
For the Slayer gametypes I played through, there's still a lot of weapon control gameplay. The classes mostly change how you move through the map and what kinds of tactics you use, but you still definitely want to know where the shotgun, rockets, and sniper rifle are on the map. I think it could be a concern that the combo…
Looks like I'm going to need a decent re-evaluation of the arthas dwarf animation, which makes sense b/c it's the one with the fewest iteration by far. A couple of people have said they liked the shot with the axe coming at the camera but I was told I was breaking a cinematography rule and stuff, so the jury is out on…
Hey guys. I'm back with some more progress on this guy. Slow but steady progress as I go along, learning and relearning a lot of things along the way and already feel like ive gained a lot of new knowledge even at this point. Since my template for the anatomy is pretty solid, im moving on to the concept stage, starting…
Hey Polycount!! Returning customer here. I haven't posted here in ages. I'm more of a programmer/designer today, but it's safe to say I learned almost all I know about 3d from this forum. You could always get some good honest and harsh critiques in here. I'm building a goblin just for practice since I wanted to learn more…
Started this project about three days ago for a class I'm taking and to use as a portfolio piece. We were asked to start a development blog about it, so what better place to do it than on polycount. The scene is planned out to be a steam/cyberpunk old west town. I want it to be playable at 60+ FPS. So optimization will be…
I've been saying I was going to make a thread for this project forever now, so here it is! Tower Wars is an Indie game that myself and 8 others have been working on for the past couple years off and on. Its a game we all believe in and think will be really fun. We finally decided to get really serious about it and finish…
Hey all, I'm creating this as a work-in-progress thread for my new UDK scene. I'm planning to post regular updates as I progress, with the goal to get crits as I proceed - I really want to knock this one out of the park for my portfolio (www.adambadke.com) I'm building an old, decaying, abandoned mental institution. I want…
WORKSHOP LINK : http://steamcommunity.com/sharedfiles/filedetails/?id=681962433 model Hello everyone! so i am making this MP9 with chrome on alot of parts, because according to spongetron everything made of chrome in the future!, and the name itself come from ROBOCOP + TRON = ROBOTRON B) Here is my progress so far and yeah…
I decided I should probably start a thread here to get feedback and keep myself motivated for my Uni project. We have to take a piece of concept art from Deus Ex Human revolution and create the environment in 12 weeks provided. This is alongside 2 other modules and making a student game for the 4th module. Here is my…